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Hello everyone,

Below are the patch notes from the March 1st update for Call of Duty: Black Ops 3 on Playstation 4. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch.

           MULTIPLAYER

General

  • Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.
  • Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.
  • Updated visuals for Prestige Kill Counter and Clan Tag.
  • Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.
  • Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.
  • Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.
  • Updated Official Custom Variants for CWL Competitive Game Modes.
  • Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.

General Gameplay

  • Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.
  • Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.
  • Added ricochet damage for Care Package owners in Hardcore Modes.
  • Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.

Scorestreaks

  • Wraith
    • Addressed issue where the Wraith was being destroyed by one less rocket than intended.
  • Rolling Thunder
    • Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.

Maps

  • Combine
    • Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.
  • Fringe
    • Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.
  • Infection
    • Prevented Player from escorting Safeguard robot from inside building.
  • Redwood
    • Spawned model near S&D Bomb Site B to prevent bad line of sight.
  • Skyjacked
    • Prevented Players from escorting the Safeguard robot from 2nd floor of buildings.
    • Adjusted Hardpoint Zone so players are unable to hold it from outside the building.
  • Splash
    • Spawned in additional collision to prevent Yellow Tube exploit.
    • Carved out collision in the Red tube to allow for better Player movement.

Weapons

  • ICR-1
    • Increased accuracy. Now has less recoil.
  • Iron Jim
    • Fixed consecutive attack speed to be consistent with other melee weapons.

Challenges

  • Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.
  • Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.
  • Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.
  • Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.

Arenas

  • General
    • Improved matchmaking in Arenas.
    • Fixed issues where Parties would occasionally be split when searching for a new Arena match.
    • Added neutral state to ban/protect options.
    • Players are now able to continue editing classes and streaks after pressing ‘Done.’
  • Custom Games
    • Added NX ShadowClaw to custom game competitive options.
  • Social:
    • Fixed issue where reporting a Player would not update with the correct name.

      ZOMBIES

General

  • Addressed exploit in Daily Challenge system. 
  • Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
  • Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.
  • Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
  • Alternate ammo types have received a balancing pass.

Der Eisendrache

  • Fixed multiple Zombie pathing exploits on Der Eisendrache.
  • Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.
  • Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.
  • Resolved bug around the Ragnarok DG-4’s slam ability.
  • Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.
  • The Panzer Soldat has received a balancing pass.
  • Fixed issue where Players were able to duplicate upgraded Bows.
  • Addressed several bugs surrounding the main Easter Egg quest.
  • Addressed invisible collision issues during the Keeper battle.
  • Resolved bug with the plunger melee weapon.
  • Fixed issue where the jump pads would not activate.
  • Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.

Dead Ops Arcade II

  • Fixed a bug where Firepower fate weapon did not upgrade to purple version.
  • Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.
  • New pickup added post round 24; Coat of Arms.
  • Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.
  • Increased the health of the Golden Egg by 3x.
ZioN_WarIock tagtagtag Thanks for doing this! Really supports our members. Knowledge is power, baby!
Apollo tagtagtagtag Awesome as always Mr. Nicely! Thanks for sharing!
LeftoverVictim92 tagtagtagtag Good shit Nicely!

Hello everyone,

Below are the patch notes from the February 8th update for Call of Duty: Black Ops 3 on Playstation 4. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch.

           MULTIPLAYER

General

  • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
  • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
  • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
  • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

 

General Gameplay

  • Fixed issue where hit markers moved off-center when a player was taking damage.

 

Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.
  • Nomad
    • Rejack
      • Increased remaining Power when player terminates.
  • Prophet
    • Tempest
      • Increased ability to hit enemies.

 

Create-A-Class

  • Assault Rifles
    • ICR-1
      • Increased long distance damage range.
    • HVK-30
      • Increased long distance damage range.
    • Sheiva
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
  • Submachine Guns
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
    • Weevil
      • Increased medium distance damage range in Hardcore mode.
  • Sniper Rifles
    • Locus
      • Increased weapon switch speed.

Scorestreaks

  • Power Core
    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

 

Maps

  • Breach
    • Swapped #1 and #3 Hardpoint zones in rotation.
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Combine
    • Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
  • Infection
    • Added grenade collision on isolated area of Infection wall.
  • Redwood
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.
  • Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.
  • Gauntlet
    • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
    • Fixed issue where Players were able to get outside the map on Jungle side.
    • Resolved exploit where Players were able to view through solid geo on urban side of map.
  • Splash
    • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
    • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
    • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
    • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
    • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

 

Game Modes

  • Uplink
    • Removed aim assist while carrying the Satellite Drone.

      ZOMBIES

General

  • Fixed several issues with Daily Challenges not showing the correct reward.
  • Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
  • Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

 

Shadows of Evil

  • Fixed Shadows of Evil Easter Egg bug.

 

Der Eisendrach

  • Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
  • Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
  • Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
  • Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
  • Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
  • Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
  • Addressed a rare progression break during the main Easter Egg.
  • Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
  • Various enemy pathing issues have been fixed.

 

          CAMPAIGN

General

  • Added support for the Tactical Mode “auto-on” feature.
bu1robertson tagtagtagtag Nice to see them working faster to stop the map glitches. AW was like months.
SocietyIsFailing tagtagtagtag Still some there sadly... Seen a dude on top of water slides on Splash
[VIP] Mr. E Nicely tagtagtagtag Glad they promptly patched up those DLC map glitches !!!

Hello Everyone,

Below are the full patch notes from the February 1st, 2016 9gb+ update for Call of Duty®: Black Ops III on Playstation 4:

  • Gauntlet: Delivering three unique environments within one action-packed map, Gauntlet showcases Treyarch’s classic three-lane map structure, transporting Players into battle through a sprawling jungle, sub-zero artic zone and rainy urban cityscape.
  • Splash: Dive into battle in this abandoned water park, featuring a vibrant and colorful environment, including waterslides, a wrecked pirate ship and a lazy river. Splash encourages an open flow of combat with opportunities for underwater gameplay.
  • Rise: A versatile multiplayer map, Rise is set in the snowy outskirts of Zurich in the middle of an ongoing construction site for a massive subterranean Coalescence research campus.  With multiple engagement areas throughout this larger map, each section caters to different styles of gameplay.
  • Skyjacked: High above urban Zurich, Skyjacked is a modernized version of the popular Call of Duty: Black Ops II multiplayer map Hijacked. Utilizing the new core movement system featured in Black Ops III, this map gives Players new ways to explore the environment, while still retaining the same fast and frenetic gameplay Players love.
  • Der Eisendrache: Awakening also introduces the first chapter of Call of Duty: Black Ops III’s Zombies DLC adventure with Der Eisendrache.  Set in a chilling medieval Austrian castle during World War II, Players will embark on an epic journey with the Origin characters Richtofen, Nikolai, Takeo and Dempsey.  The ancient site on which the castle sits was the scene of unspeakable horror where massive deposits of Element 115 have recently been discovered.  Players will discover a variety of exciting plot twists and surprises as they survive waves of the undead.

    General
  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.

General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
    • Cerberus – AI-controlled
    • Talon – AI-controlled
    • Wraith
    • RAPS Drones
    • GI Unit
  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers. 
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.

Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.

Theater

  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.

Store

  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.

Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.

Specialists

  • Nomad
    • Increased Rejack stand up speed.
  • Reaper
    • Equalized footstep audio volume to the same audibility of other Specialists.
  • Spectre
    • Reduced leftover Specialist Power available if Player died while activating the Ripper.

Create-A-Class

  • General
    • Fine-tuned Rapid Fire effectiveness across all weapons.
  • Submachine Guns
    • General
      • Reduced sprint out speed
    • VMP
      • Fixed issue where Player would occasionally not show on the radar when firing.
  • Assault Rifles
    • XR-2
      • Increased ADS aim stability.
      • Increased recoil control.
    • ICR
      • Increased ADS aim stability.
    • SHEIVA
      • Increased ADS aim stability.
  • Shotguns
    • Argus
      • Increased lethal damage range.
    • KRM-262
      • Increased lethal damage range.
  • Light Machine Guns
    • All LMGs
      • Increased ADS aim stability.
  • Sniper Rifles
    • Locus
      • Increased ADS aim stability.
  • Special
    • Brass Knuckles
      • Added spark effect to Brass Knuckles taunt.
  • Attachments
    • FMJ
      • No longer deals increased damage to the robot in Safeguard. 
      • No longer ignores the armor provided to Satellite Drone carriers in Uplink. 
  • Awareness Perk
    • Reduced audible range bonus.

Scorestreaks

  • Cerberus
    • Increased health of dropship
    • Increased AI targeting speed
    • Increased AI accuracy
    • Increased AI damage
    • Increased missile accuracy
    • Increased missile projectile speed
  • Hellstorm
    • Increased damage radius.
    • Increased projectile speed of bomblets.
    • Increased targeting radius.
  • Mothership
    • Increased health.
  • R.A.P.S. Deploy Ship
    • Increased health.
  • Rolling Thunder
    • Fixed issue where Rolling Thunder drone pushed through geo, inflicting damage on Players inside buildings.
  • Talon
    • Addressed issue where the Hellstorm vision set would show in a Talon's final Killcam.
  • G.I. Unit
    • Increased G.I. Unit Drop Ship flares by two.
    • Increased health of dropship
    • Increased duration to 90 seconds
  • H.A.T.R
    • Corrected issue where the H.A.T.R. no longer displayed enemies after the owner died.

Maps

  • Breach
    • Adjusted geography at doorway of Coalescence offices to ensure smooth traversal in that area of the map.
  • Combine
    • Addressed an exploit where Players were able to mantle atop a building to gain an unfair advantage against other Players.
  • Hunted
    • Addressed an issue where AI scorestreaks were able to track Players through lodge walls.
  • Nuk3town
    • Fine-tuned G.I. Unit traversals around the map.
    • Updated blue car profile to reduce poor engagements.
    • Tweaked unique Domination and Demolition cover objects to reduce poor engagements.
  • Infection
    • Fixed an issue where Players were able to get to an unfair advantageous position on one of the roofs.
  • Redwood
    • Fixed an issue where Players were able to leave the play space near southern gate.

Arena

  • “Popular” will replace “Moshpit” in the next season.  Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.             
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.

Game Modes

  • Free-for-All
    • A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint
    • Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
  • Safeguard
    • Adjusted win timing in Safeguard.
  • Search and Destroy
    • Addressed an issue where inactive Players were not being removed from games in S&D.
  • Uplink
    • Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
    • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
    • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
    • Fixed issue where Players were able to simultaneously pick up the Uplink Satellite Drone and a turret.
    • Reduced score bonus for kills while carrying Satellite Drone.
  • Capture The Flag
    • Reduced score bonus for kills while carrying the flag.

Custom Games

  • Fixed issue where the CTF Custom Game Settings win rules were flipped in the UI.
  • Titles for Custom Games are now displayed in the lobby with the game mode and map.
  • Official variants have been added to Custom Game modes for Hardcore and CWL rules (Call of Duty World League).
  • An “Official” badge is displayed in lobby map image for Official game variants.
  • Fixed incorrect Capture the Flag Rule Win Condition description text in game rules.

CODcaster

  • Enabled CodCaster for bots only matches.
  • Fixed bug where the CodCaster could begin a match before all Players joined.
  • Player list will now wrap when cycling through Players.
  • Player names now appear with the correct colors when using custom team colors.
  • Addressed several UI issues related to CODCasting Hardpoint matches.
  • Minimap will now show when a Hardpoint is in a contested state.
  • Flag Carrier indicator should now properly appear when CODCasting CTF matches.
  • CODCasters can now see objective indicators in the Player List when a Player has an objective.
  • Addressed issue where if a Player protected/banned multiple items, only the first item would display.

Lobby Invites

  • Addressed an issue where Player’s max party size would be set to 1 when going from a Multiplayer Lobby to a Zombies Lobby.
  • Fixed a crash that occurred when accepting an invite during any cinematic.
  • Addressed several issues related to Players being able to exceed the max party size in various situations.
  • Resolved several bugs related to joining a session from outside of the game.
  • Players can now send game invites while in Campaign.

Challenges and Medals

  • Fixed issue where unlocking the Cannibal head for Nomad from a Supply Drop displayed the wrong item.
  • Fixed issue where images would not appear for some challenges in the After Action Report.
  • Fixed issue for "Collateral" medal in Hardcore where it was occasionally incorrectly awarded for rapid sequential kills.
  • Fixed bug where the “Clutch” medal was improperly being awarded if you killed the last Player on an enemy team.
  • Addressed issue whereby grenade kills were not counting towards the “Gung Ho Perk 3” challenge.
  • Addressed issue where kills from a Hardened Sentry gun received in a Care Package were counting towards the “Heavy Cover” challenge.
  • Corrected issue where “Flak Jacket” challenge was tracked in Arena even if the Player had not unlocked Flak Jacket in Public Matches.
  • Addressed issues where the following challenges were not correctly being tracked:
    • “Engineer Prestige”
    • "Now You See Me"
    • "Run and Gun"
    • "Blast Suppressor"
    • "Gunfighter"
    • “Secondary Gunfighter”
    • "Covering Fire"

Media Tab

Fixed a crash in the Media Tab that occurred when a Player attempted to publish a Clip from a saved file.

General
  • Daily Challenge feature added.
  • Ready-Up functionality has returned to the Zombies lobby.
  • Fixed an issue where Players were not able to achieve prestige master status.
  • Fine-tuned weapon balance.
  • Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
  • Fixed issue where Players were being kicked from match in 4-Player split screen.
  • Fixed issues where lightning effect wasn't playing on various weapons. 

Shadows of Evil

  • Fine-tuned weapon balance.
  • Addressed various exploits where Players were able to get out of the map.
  • Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
  • Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
  • Increased visibility of "Lil'Arnie" bottle.
  • Addressed visual issue near Beast Mode altar in Canal District.
  • Fixed bug where Players were able to pick up the sword while in beast mode.
  • Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
  • Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
  • Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
  • Addressed issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
  • Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.

The Giant

  • Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
  • Fixed exploit in the Giant where the Player was able to get under the map near the "Catwalk".
  • Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.  

Dead Ops Arcade 2

  • Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
  • Dedicated Dead Ops Arcade 2 lobby added w/public match support.
  • New Leaderboards for solo/2-Player/3-Player/4-Player.
  • 4-Player Local support.
  • Player guardians (Robots and Skeletons) are no longer collidable.
  • Non-player entities should no longer trigger round exits.
  • Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
  • New Pickup added: Golden Egg, a rare post round 60-item spawn.  The Golden Egg hatches into Extra Life pickup.
  • Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red);  Default Permanent weapon is Level 2 Death Machine (red).
  • Fate of Friendship upgrade: Player's permanent weapon is the Level 3 LMG(purple).
  • Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance. 
  • Addressed multiple bugs around invisible Shadow Man issue.
  • Solo Player Anti-kiting logic.
  • Addressed variety of issues around small window of possible death when exiting vehicle.
  • Nerfed the amount of score increment given for direct damage to boss.
  • Fixed issues around a small window of possible death at end of Redins Rally.
  • Fix for zombies failing to path when Player is in VTOL.
  • Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
  • Sentry/Rocket turrets can no longer pickup items.
  • Upon Death, gems now pop-out correctly and can be scavenged.
  • Umbrella pickup now properly drops skulls.
  • Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
  • Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.
Room of Judgment logic changed to factor in skill and remove the random nature, a Player will always be rewarded.

Challenges
Resolved an issue that occasionally prevents completed accolades from registering after finishing a level.  This would have prevented Players from achieving the Combat Distinction and Campaign Master challenges.
Triik_Pikachu tagtagtagtag am i the only one who is experiencing alot more problems due to the patch
cobe21701 tagtagtagtag I wish they would add infected from mw3

Hello everyone,

Below are the patch notes from the December 14th update for Call of Duty: Black Ops 3 on Playstation 4. This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch (November 19th). Full patch notes can be found here: https://community.callofduty.com/docs/DOC-5733

MULTIPLAYER

Theater

  • Theater editing suite added. This includes the following modes:
    • Basic
      • Create shot using the basic replay functionality.
      • Screenshot functionality has been added.
    • Director
      • Create epic shot using animated dolly camera.
    • Object Link
      • Attach the camera to Scorestreaks, Lethals, and Tacticals.
    • Timeline Editor
      • Add dynamic lights to the map to enhance your shot.
    • Highlight Reel
      • An auto-generated clip based off of the player’s recent games.

General

  • Quick Join option added to the Multiplayer Main Menu. This allows Players to party-up with any eligible Players on their Friends List who are currently playing Black Ops III.
  • Multiplayer Music option in the Audio menu now allows players to preview music samples and change the music heard when playing Multiplayer.
  • Custom Games functionality has been expanded. Support has been added for official Custom Game Variants as well as saving Custom Games.
  • Fixed an error that would occasionally occur when returning to the Multiplayer Lobby after completing a match or entering/exiting the Arena Lobby.

General Gameplay

  • XP earn rate increased for Team Deathmatch, Search & Destroy, Capture the Flag, Safeguard, Demolition, and Free-For-All.
  • Increased rate at which Cryptokeys are earned.
  • Players no longer get points for killing teammates with the Satellite Drone in Uplink, when Friendly-Fire is enabled in Custom Games.
  • Players will no longer spawn at the same point in Free-For-All if there are more than 8 players in a Custom Match.
  • Fixed an issue where the tinted full screen effect would remain after the player had exited the Hardened Sentry.
  • Improved the Dart Scorestreak’s ability to lock onto enemy targets.
  • Fixed a start spawn issue with Free-For-All where waiting to select a class could spawn the Player behind other Players.
  • Improved enemy spawns during Gun Game and Free-For-All.
  • Players who join a Free-For-All or Gun Game match in-progress will not have a loss recorded if they do not place in the Top 3.
  • Addressed an issue where Players would get disconnected from Gun Game if they joined a match in-progress.
  • Players will now be kicked for inactivity if idling in Gun Game.

Specialists

  • General
    • Reduced Specialist earn rate over time in objective game modes.
  • Reaper
    • Scythe
      • Reduced earn rate.

Create-A-Class

  • General
    • When entering Weapon Prestige with a MAX level weapon that is equipped in Custom Classes, the Attachments now properly get reset.
  • Submachine Guns
    • Kuda
      • Increased recoil control.
    • Weevil
      • Increased recoil control.
    • Razorback
      • Increased recoil control.
      • Increased damage range.
    • Vesper
      • Reduced damage range.
    • VMP
      • Reduced aim down sight speed.
      • Reduced hip fire accuracy.
  • Assault Rifles
    • KN-44
      • Increased recoil control.
    • HVK-30
      • Increased recoil control.
    • ICR-1
      • Increased recoil control.
      • Reduced hip fire accuracy.
      • Fixed an issue with the reload animation when a certain magazine was equipped.
    • Man-O-War
      • Increased recoil control.
    • XR-2
      • Reduced movement speed.
    • M8A7
      • Reduced fire rate.
  • Shotguns
    • KRM-262
      • Increased damage, it will now be a maximum 2 shot kill.
    • 205 Brecci
      • Increased damage range.
    • Haymaker 12
      • Increased damage range.
  • Light Machine Guns
    • Dingo
      • Increased movement speed while firing.
      • Increased recoil control.
    • 48 Dredge
      • Reduced fire rate.
  • Pistols
    • MR6
      • Increased movement speed.
    • RK5
      • Increased movement speed.
      • Reduced damaged range.
    • L-CAR 9
      • Increased movement speed.
      • Reduced damage.
      • Reduced hip fire accuracy.
  • Special
    • In-game melee weapon flourish and inspect animations added.
      • Flourish animations can be triggered by pressing the Use/Reload button with any melee weapon equipped.
      • Inspect animations can be triggered by pressing and holding the ADS button with any melee weapon equipped.
  • Attachments
    • Suppressor
      • Increased damage range.
    • Laser Sight
      • Increased hip fire accuracy on Assault Rifles and Light Machine Guns.
    • Fast Mags
      • Increased reload speed.
    • Rapid Fire
      • Changed to increase the fire rate and not the burst delay on burst weapons.
    • Dual Wield
      • Reduced movement speed.
      • Reduced switch weapon speed.

  • Equipment
    • Concussion
      • Reduced stun time.
  • Perks
    • Overclock
      • Increased earn rate.
    • Ante Up
      • Increased starting bonus toward Scorestreaks.
    • Hard Wired
      • Increased effectiveness against enemies who have Sixth Sense equipped.

Scorestreaks

  • General
    • Aerial Scorestreaks must be within a minimum distance from the map before locking onto them with a Launcher.
  • HC-XD
    • Increased explosive damage.
  • UAV
    • Increased base health.
  • Counter-UAV
    • Increased base health.
  • Dart
    • Increased explosive damage for collision explosion.
    • Reduced minimum speed.
    • Handling tuning.
    • Fixed an issue where the Dart was not locking onto enemy players.
  • Lightning Strike
    • Increased speed of payload delivery after target selection.
  • Hellstorm
    • Increased explosive damage of cluster bomblets.
  • Cerebus
    • Increased missiles required to destroy by 1.
    • Increased EMP Grenades required to destroy by 1.
  • Rolling Thunder
    • Increased explosive radius per drone.
    • Increased explosive damage per drone.
    • Increased health per drone.
    • Added 4 pairs of drones.
  • Talon
    • Increased damage when AI controlled.
  • Wraith
    • Increased base health.
    • Fixed an issue where the Flak Drone would not intercept incoming missiles.
  • R.A.P.S.
    • Increased missiles required to destroy Deploy Ship by 1.
    • Increased health per drone.
    • Increased explosive damage per drone.
  • G.I. Unit
    • Increased number of War Machine hits required to destroy.
    • Increased duration of G.I. Unit.
    • Increased recovery speed when stunned by an EMP grenade.
  • Mothership
    • Increased missiles required to destroy by 2.
    • Increased explosive bullet damage for owner turret.
    • Increased projectile speed of missiles for owner turret.

Maps

  • Hunted
    • Addressed an exploit where Players were able to mantle to an unintended area on top of a waterfall.
  • Aquarium
    • Fixed an exploit where Players were able to mantle and reach a non-playable area.
  • Combine
    • Changing Hardpoint rotation for gameplay balancing.
  • NUK3TOWN
    • Fixed an exploit involving the Dart Scorestreak and one of the building walls.
  • Evac
    • Fixed an exploit where players were able to contest the center Hardpoint from outside the Hardpoint boundaries.

Arena

  • Adding Power Rating when reaching Arena Masters rank.
  • Added support for displaying restricted item warnings.
  • Addressed an issue where players were able to ban or protect multiple items.
  • Leaving any time after ban/protect or draft in Pro-Series will result with the player losing a star.
  • Leaving before the match ends in Moshpit will count as a loss and the player will lose a star.
  • If the player has 0 stars for their current rank, they will not lose any stars. This applies to Pro-Series and Moshpit.
  • If the Player completes a match with a win/loss/draw, the correct stars are now awarded.
  • Players now properly receive losses when playing Search & Destroy in Arena.

CODcaster

  • Kill Feed colors will no longer swap when a CODcaster switches between players on opposing teams.
  • Fixed an issue where teams would occasionally be swapped on the Round Win and Game Win screens.
  • Addressed an issue in Uplink where the Satellite Drone would show an incorrect ‘Away’ tag when switching to the other team’s perspective.
  • Fixed issues with incorrect team coloring on the minimap.
  • Outcome will now show the winning team’s name.
  • Death icons will now be colored by team.
  • CODcaster will no longer be affected by EMP grenades.
  • CODcaster will now show clantags.

Challenges

  • Fixed an issue where Concussion Grenades, Flashbang Grenades, and Trip Mines weren’t properly getting tracked for Challenges.
  • Updated Challenges for new Black Market melee weapons.

My Showcase

  • File-share support added for Custom Games, Screenshots, and Edited Films.

ZOMBIES

Dr. Monty’s Factory

  • Be sure to check out Dr. Monty’s Factory in the Zombies game mode lobby. You can use your vials of Liquid Divinium earned in Zombies mode to create GobbleGums by placing vials in the vats. GobbleGums are one-time use perks for Zombies mode and come in multiple rarities which have varying effects on your Zombies match. Use one vial to create one GobbleGum or experiment with two or three vials at a time for more GobbleGums and better odds at getting a Rare Mega GobbleGum, an Ultra-Rare Mega GobbleGum or a Special Sphere!

General

  • Addressed an issue with Weapon Kits when reaching Prestige in Zombies.

Shadows of Evil

  • Addressed exploits in the Shadows of Evil map.
  • Addressed various areas where zombies would not path to players.
  • The Dark Ops challenges should now unlock properly when reaching Prestige and completing the final Easter Egg.
  • Fixed an issue involving an active Level 2 Ghost Sword and the KN-44 wall-buy in the Footlight District.

The Giant

  • Addressed exploits in The Giant map.
  • Addressed various areas where zombies would not path to players.

CAMPAIGN

General

  • Addressed split screen issues and general bugs.

NIGHTMARE

General

  • Nightmares will be unlocked for all players by default and will be selectable from the main menu, listed below Zombies.
  • Addressed split screen issues and general bugs.

Below are the patch notes from the November 19th update for Call of Duty: Black Ops 3 on Playstation 4 (1.03). This list is inclusive of new updates in the patch and daily live updates that have happened since the previous patch.

MULTIPLAYER

General

  • Leaderboards enabled in the Barracks.
  • Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
  • Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
  • Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
  • Addressed a UI error in Fileshare when selecting an empty tab.
  • Addressed an issue where hosts were able to leave as soon as the game began.
  • Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

  • Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
  • Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
  • Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
  • Addressed a case where Players were able to spawn in after the match time expired.
  • Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
  • The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
  • The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.

Specialists

  • General
    • Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
    • Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

  • Outrider
    • Vision Pulse ability recharge speed has been slightly reduced.

  • Nomad
    • Fixed an issue with the unlock requirements for the 9th helmet.
    • Rejack ability recharge speed has been slightly increased.
    • H.I.V.E. trigger radius slightly reduced.

  • Reaper
    • Scythe has had its ammo reduced from 200 to 160.

  • Firebreak
    • Heat Wave ability recharge speed has been slightly increased.

Weapons

  • General
    • Longshot distance settings updated for each weapon class.
    • Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
    • Fixed Launchers not earning weapon XP for destroying vehicles.
    • Quickdraw ADS speed bonus for LMG’s slightly reduced.

  • Submachine Guns
    • VMP
      • ADS time slightly increased to match other SMG’s.
      • Hip fire spread slightly increased to match other SMG’s.
      • Pharo
        • Close damage range slightly reduced.
        • Razorback
          • Damage range increased.
  • Assault Rifles
    • KN-44
      • Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
      • XR-2
        • Hip fire spread increased to match other Assault Rifles.
        • Minor tweak to the fire rate.
        • HVK-30
          • Increased ability to control recoil.
        • ICR-1
          • Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
        • M8A7
          • Fire rate increased.
          • Fixed an issue with the ironsights when the Kill Counter was attached.
  • Shotguns
    • KRM-262
      • Increased lethal range.
      • Haymaker 12
        • Fire rate and damage range slightly reduced.
        • Argus
          • ADS time increased.
          • Close range damage increased.

  • Light Machine Guns
    • BRM
      • ADS speed slightly reduced.
      • Dingo
        • Increased ability to control recoil.
        • Gorgon
          • Clip size reduced from 50 to 40.
          • ADS time has been slowed down.
          • No longer deals extra damage to vehicles without FMJ.
          • Increased recoil.
          • Increased hip-fire spread.
        • 48 Dredge
          • Fixed magazine count on Extended Mag.  This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
          • Slightly increased the ADS time.
  • Pistols
    • L-CAR 9
      • Close damage range slightly reduced.

  • Equipment
    • Thermite
      • Damage rate reduced.  Now takes longer to be killed by Thermite.

Arena

  • Players now prevented from joining a post-match lobby.
  • All banned items are now correctly being restricted while in-game.

Challenges

  • Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges.  These should now unlock and track progress correctly.

Medals

  • Medals will all display in their respective sorted category in the Medals section of the Barracks.
  • Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
  • Fixed issues with the You're Done and Shut Down medals.  These will now be awarded correctly.
  • The extraneous Secure Point Medal displayed in the Medals section has been removed.

Exodus

  • Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

Fringe

  • Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

Nuk3town

  • Addressed an exploit spot involving a wall of one of the buildings.
  • Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
  • Addressed an issue where Players were able to stand outside of the map boundaries.
  • Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
  • Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
  • Players can no longer wedge themselves in between a tower and one of the high walls.
  • Fixed an issue with dead player models outside the white fenced area.
  • The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
  • Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
  • Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

 

ZOMBIES

  • Addressed exploits in the Shadows of Evil and The Giant maps.
  • Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
  • Addressed various areas where zombies would not path to players.
  • Players will now be rewarded with a Dark Ops calling card when they Prestige.

 

CAMPAIGN

  • Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
  • Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
  • Addressed stability issues.
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